![]() To free up buttons, if you are already familiar with the game and know what you do and don't use, then you can only write down what you need and forget about what you don't use, but that's up to you. Use a different sheet of paper for each menu to keep things easier. This will help with preventing overlap in bindings. Launch the game, go into your control menus, and write down the default keyboard/mouse bindings. I will attach a copy of the Thrustmaster Warthog. This will make it easier to plan out your configuration. You can print one for foot controls if you want, but I would recommend just grabbing your keyboard/mouse for space legs. Again, I will try to make this as general as I can.įirst, if you can find a printable button layout of your controllers, print out at least 3 copies, one for General controls, one for Ship controls, and one for SRV. I'll walk through the process I did to set up my HOTAS. You can configure axis curves in the software, but don’t assign functions to them in the software.Īlright, lets begin. ![]() You'll be able to determine what does and does not need to be configured using software as you build your scheme and get familiar with it all.įinally, you do not want to configure any axis in the software, you will configure your axis in-game. If your trigger, for example, only acts as a trigger and that's it, that's easily configured in-game. I only use the software for toggle switches or buttons that have multiple functions across multiple menus. You don't need to configure EVERYTHING using the software. This allows me to have Select Target Ahead bound to my thumb switch on my stick while I'm flying around, but if I am in a menu or panel that same thumb switch navigates through the UI. I also have Select Target Ahead in the Ship Menu set to key W. This means you can configure multiple functions to one key press.įor example: In the General Menu I have UI Up (user interface up) set to key W. Any bindings set to the General menu can also be bound to controls in the other menus and visa-versa without causing interference. Odyssey made control bindings easier by separating each control Menu. An example of a macro would be with a single button press on my throttle side I can request landing without needing to open the nav menu, move over to the contacts tab, and select the request landing option. You can also program macros that do multiple functions with only one keypress. The game only recognizes a single button press of a key, so to utilize toggle switches properly you need software to tell the game what to do. It also allows you to program switches and key presses that the game may not recognize. Using software allows you to program more functions to less keys. Why do I want to use software? Why can't I just set controls in the game? This guide is as generalized as I can make it since every software solution is a little different. A Google search should be able to tell you what/if software is compatible with your controller. There are other key binding software options out there, TARGET is Thrustmaster specific and has worked for me so far. I'm currently using a Thrustmaster Warthog with the T.A.R.G.E.T. HOPEFULLY this is easy enough to understand.įirst things first, this is going to explain how to set up a configuration using binding software outside of the game. There may be better ways to accomplish these things, so please chime in if you have additional info. I'm no expert on this, these are just things I've learned along the way. I have seen a few threads lately asking for HOTAS setup help, so I thought I'd create this. ![]() Post/comment not appearing? It may have entered our AutoModerator's event horizon. ![]() Read the Subreddit's Rules and Removals Info Page before posting SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help.
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